Wednesday, February 20, 2013

S/Z Starring Text



“The sky above the port was the color of television, tuned to a dead channel. It's not like I'm using,’ Case heard someone say, as he shouldered his way through the crowd around the door of the Chat. “It's like my body's developed this massive drug deficiency. It was a Sprawl voice and a Sprawl joke. The Chatsubo was a bar for professional expatriates; you could drink there for a week and never hear two words in Japanese. Ratz was tending bar, his prosthetic arm jerking monotonously as he filled a tray of glasses with draft Kirin. He saw Case and smiled, his teeth a webwork of East European steel and brown decay. Case found a place at the bar, between the unlikely tan on one of Lonny Zone’s whores and the crisp naval uniform of a tall African whose cheek bones were ridged with precise rows of tribal scars. ‘Wage was in here early, with two joeboys,’ Ratz said, shoving a draft across the bar with his good hand. ‘Maybe some business with you, Case?’ Case shrugged. The girl to his right giggled and nudged him.” 

The opening page from Neuromancer is effective for analyzing and understanding the text, or “starring” it. Starring is the deconstruction of passages or scenes into smaller units called lexias, which function as the indivisible building blocks of meaning within a text. The introduction to a text is a great place for starring because introductions often include a description of the universe in which the story occurs; these descriptions utilize various codes and signifiers in order to convey meaning to the reader and get the reader to understand the world and the text. Introductions are usually teeming with cultural and proairectic codes because of the way in which those codes frame stories, especially when considering a fictional piece such as The Necromancer.

“The sky above the port was the color of television, tuned to a dead channel.” The mention of a television can be interpreted as a signifier of wealth which falls under the category of a semantic code. The television is an allusion to the middle or upper class because of the luxuries of leisure time they possess that lower class individuals do not have access to. The assumption that the reader knows what a television is, and that they know what a dead channel looks like, is inherently cultural and tied to socioeconomic status. Furthermore, there is an emphasis on the ubiquity of technology that contextualizes Neuromancer, making it apparent to the reader that this universe is based around a technological culture. The casual references to various technologies and digital forums contribute to the understanding of Chiba City as a futuristic society where technological connotation is the norm. Technological connotation “is a secondary meaning, whose signifier is itself constituted by a sign or system of primary signification,” that is often represented by technological imagery. The technological imagery (or connotation) used here is that of the television sky and the dead channel, which together present an interesting contrast. This seemingly-contradictory metaphor reflects the symbolic code, which often operates on paradoxes and/ or antitheses. This heaven and hell comparison further illuminates the mood and environment of Neuromancer, where the grayness and deadness of ‘hell’ bleeds into 'heaven', creating a dreary, undead atmosphere. One could also argue that the juxtaposition between nature and technology occurs in this line, where the television has ‘replaced’ the sky in the same way that technology is replacing other processes that once were categorized as natural. This again harks back to the idea of living within a technological culture, where technology becomes integral to human interactions and lifestyles.


“‘It's not like I'm using,’ Case heard someone say, as he shouldered his way through the crowd around the door of the Chat. ‘It's like my body's developed this massive drug deficiency.’” The first thing that comes up is the question: who is Case? The hermeneutic code poses and answers questions, though the answers may not always be revealed immediately. In Neuromancer, due to the nature of living in a technological society, technology can possess an identity and a personality; thus, questions of what or who is real become crucial to the understanding and reading of Neuromancer. In addition to not knowing people, we also do not know the places that lie within this universe (for example, the Chat). These enigmas are the reasons why introductions are great for starring; they lend themselves to posing questions and making references that are not immediately clear to the reader. Introductions to fiction utilize the five codes Barthes mentions in order to develop the reader’s interest in the book, which Gibson clearly utilizes in his works of fiction. The blurring of the real world and cyberspace occurs when the reader can no longer distinction between a person and a technological entity. On a somewhat related note, there is the mention of drugs which connotes not only health deficiencies but also humanity; humans are susceptible to drugs while technology is not. I think what Gibson could be trying to suggest here is that technology has become drug-like for humans in this new world of Neuromancer. Technological culture to a certain extent is an addiction to the digital.

“It was a Sprawl voice and a Sprawl joke. The Chatsubo was a bar for professional expatriates; you could drink there for a week and never hear two words in Japanese.” Again, the hermeneutic code is at play, posing another question for the reader: what is Sprawl?  Sprawl could be part of a cultural code since Gibson explores the meaning of Sprawl in his other works, but no one would understand the reference unless he or she (or phe) read his other books; cultural code often refers to bodies of knowledge surrounding certain terms or phrases that are understood by a few. I suppose to a certain extent the knowledge that Chatsubo is Japanese is somewhat cultural as well, since that may not be apparent to every reader. The word sprawl also has a semantic connotation of uniformity and conformity (thinking of suburban sprawl) which strengthens the conception of Chiba City as an eerie society dominated by technology; this is characteristic of machine (and digital) culture where life becomes literally and figuratively mechanical.

“Ratz was tending bar, his prosthetic arm jerking monotonously as he filled a tray of glasses with draft Kirin. He saw Case and smiled, his teeth a webwork of East European steel and brown decay.” Again, the question of who these characters are comes up, and what is Kirin? The proairectic code here is the fact that Ratz is tending the bar which is a commonplace activity, and it implies his socioeconomic status. What is important to note is that the bartender, a seemingly ordinary individual performing an ordinary task is also conquered by technology (having a prosthetic arm). Not only is technology infecting or infiltrating culture, but also human bodies. This then raises issues of cyborgs and cyborg identities, living in a technological culture. What does it mean to be both real and unreal, living and nonliving? Remember the imagery from the beginning of the passage that mentioned the television sky and the dead channel. Neuromancer constantly displays images and metaphors of the undead throughout the story, which grapples with the intersection of nature and technology, humans and digital devices. One question that stems from the presence of this ‘cyborg’ character is how he came to be that way. Cyborgs bring with them an air of mystery which reflects human skepticism of technology and its safety. Further building upon the sky and death imagery, the juxtaposition of steel and decay also embodies the symbolic code, linking the ideas of strength and vitality with death and decay. This creates not only an eerie setting, but one in which the world seems to be in a purgatory-like state, in suspended animation. Everything and everyone seem to be straddling the line between life and death, mobility and immobility, individualism and conformity.

“Case found a place at the bar, between the unlikely tan on one of Lonny Zone’s whores and the crisp naval uniform of a tall African whose cheek bones were ridged with precise rows of tribal scars. ‘Wage was in here early, with two joeboys,’ Ratz said, shoving a draft across the bar with his good hand. ‘Maybe some business with you, Case?’ Case shrugged. The girl to his right giggled and nudged him.” Who or what is Lonny Zone? Another mystery comes into the reader’s mind which can either be part of the cultural or hermeneutic code depending on whether or not Gibson has previously described this character in other works. On another note, Ratz’s question to Case is also a question that the reader must ponder. Why is Wage hanging around and what does phe have to do with Case? There’s an interesting way in which the universe of Neuromancer toys with spatiality in that, references to other universes (or pieces of fiction) are made but not in a manner that links the two universes together. When Sprawl is mentioned, there is nothing that suggests that Neuromancer and Gibson’s other work are related in anyway, but they simultaneously share this technological culture that is a recurring theme throughout the introduction of the book.